House rules

The revised first edition rules are being used.

Attributes:
The PCs should be above average. Therefore they may add an extra dice when rolling attributes and discard the worst one.

Training over time should allow people to develop physically. As bodybuilding and other such physical skills are not part of the first edition rules each character is allowed to increase a single attribute by one point each time they level up. PB may not be changed.

Multi-OCC characters may exchange a point from an attribute appropriate to their previous class in order to increase one related to their new class. For example a former mercenary training as a wizard might be neglecting his physical training, losing PE, PS, in order to develop his mental focus, ME or IQ. When they have reached a higher level in their second class they may increase attributes without sacrificing anything.

Hit Points and ISP:
Multi-OCC characters gain hit points and ISP from their first class. If their second class is a man-at-arms they may gain additional hit points. If it is Clergy or Wizard they may gain additional ISP. There is no reason why an alchemist who is a 6th level wizard, diabolist and summoner should have more than twice as many hit points as an eighth level soldier. No character may gain hit points or ISP from more than two OCCs.

Ward of Permanence:
This can be sewn onto a person in order to allow a magical effect to be made permanent. However it must be linked to other wards to set the trigger conditions. Only one ward, circle or spell effect can be made permanent in this way. If a second ward is set up to be triggered by a spell effect, in order to make it permanent, it will be triggered by the spell already being sustained and both wards will simply continue maintaining the same spell.

House rules

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